I'm putting together an idea for a survival game.
Essentially, the game revolves around you being dumped in a world that consists of a variety of different environments (jungle, dessert, arctic). The world will be inhabited by:
A) Non-player animals, a varied ecosystem ranging from tiny ants to big dangerous things.
B) Other players who have also been dumped in a wilderness, motivated by survival, probably friendly, probably after your gear. Who knows.
Your entire goal is to survive, decide whether to set up a camp/shelter or just to go nomad. If you bite the dust, I think the game will give you a simple permadeath end message along the lines of "You survived for 4 Months - 2 Days - 10:12:32".
The question is, what should the players start with?
I want the game to be extremely harsh, so survival carries a sense of satisfaction, but also risk. I am thinking that the players should just have the set of overalls on their back and their wits.
What do you think, would it be fairer to go down the DayZ route and give them a pistol and a tin of beans? Maybe a knife or even a survival kit?
I don't want to doom the players (I secretly do), nor do I want an over abundance of pistols with empty magazines kicking around on the jungle floor.