I think the team of equals option might work better. Just a hunch. Lol.
Well essentially, this project I'm talking about is a fantasy simulation/sandbox game in the vein of spore where the player creates a race and levels them up from an individual to a ruler of a realm. That's the jest of it, but starting off it would be working towards building an engine from scratch that would support the gameplay, so the artwork would be more of something to bring into play once the engine was in the works.
So what is the best way to make friends with programmers? I'm getting prepped to head to SCAD for a BFA in Sequential Art, but that's not gonna be till next spring/fall, so I'd like to go ahead and find someway to get my boots wet.
That is not a good starter project. It is, as overactor says, very programming-heavy. It also doesn't seem directly related to sequential art, unless I'm not understanding the term correctly. I've heard the term sequential art used pretty much exclusively used to refer to 2D comics/manga/graphic novels/slideshows. Spore is a 3D game with procedurally generated graphics. Are you a 3D artist or a 2D artist? You should choose a game concept that plays to your strengths, the same way you would apply for jobs for which you had relevant skills and interests.
Also, a minor correction "That's the jest of it" the word you want here is gist. Jest is a joke. Gist is a vague outline of meaning.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me.