Fitting shadow map to view frustrum. Best way to do it?

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-1 comments, last by newObjekt 10 years, 11 months ago

I've been messing with this all day but haven't gotten any satisfactory results.

I'm using an orthographic projection for my shadow mapping and I calculate and fit the ortho to fit exactly around the view frustrum. I also rotate the ortho so the frustrum fills as much of the space as possible.

The shadows are all correct and in their normal places but when I rotate the camera or move around it gives this exceptionally obnoxious shimmering effect. At certain angles I can very well see a moire pattern as well.

What is the best way to go about this? I've tried cranking up the PCF blending and it's no good, and I've also added a bunch to the z to offset the moire pattern but it's still shimmering and looking messed up at weird angles.

Should I just fit the ortho to the view frustrum but not rotate the ortho to completely fill the space? I think the rotation is whats causing the shimmering.

I'd appreciate any advice on the subject. Thanks.

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