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Should i playback animations by time past or by frames past


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#1 Ronan085   Members   -  Reputation: 169

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Posted 08 May 2013 - 08:30 AM

Hey 

 

I recently got my simple game engine to load animations correctly and i was wondering should i playback animations by time past or by frames past 

 

I am using skeletal animation btw

 

Thanks smile.png

 

-Ronan085-



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#2 L. Spiro   Crossbones+   -  Reputation: 21308

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Posted 08 May 2013 - 09:05 AM

Always by time passed.  If you want time to slow down when too many objects are on the screen and it gets choppy, pass a clamped delta time down your pipeline, but in either case always run the entire system by time passed.

 

 

L. Spiro



#3 Ronan085   Members   -  Reputation: 169

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Posted 08 May 2013 - 09:24 AM

Thanks






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