Augmented Reality 3D Racing Game - Using GPS and any vision processing
Members - Reputation: 103
Posted 08 May 2013 - 08:01 PM
Members - Reputation: 290
Posted 09 May 2013 - 04:06 AM
GPS is not nearly precise on it's own. You need to place visual markers (like the ones on test dummies) along the track for fine tuning. My 3D reconstruction project in image analysis showed that the points need to be using around 45 degree field of view before you can get a good enough estimation of the camera's location. You will also need to smooth the camera position to avoid shaking. Anything large on the CPU will make it too slow for realtime use.
Edited by Dawoodoz, 09 May 2013 - 04:12 AM.
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."