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Augmented Reality 3D Racing Game - Using GPS and any vision processing

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2 replies to this topic

#1 afck3200   Members   -  Reputation: 103


Posted 08 May 2013 - 08:01 PM

I have been developing a augmented reality 3D Racing Game. I'm planning on doing an AR application that will use GPS and Augmented Reality technologies to get a location, and then use compass/gyroscope for tracking 6DOF viewfinder movements. By merging the real world and the game world, augmented reality helps you discover a new way to play........Your racing track is populated with 3D interactive characters and scenarios.
But my question is how to use any vision processing(relying on GPS), and to display 3d models on the screen at roughly correct distances (up to a point) from where the car is positioning.


#2 Dawoodoz   Members   -  Reputation: 352


Posted 09 May 2013 - 04:06 AM

GPS is not nearly precise on it's own. You need to place visual markers (like the ones on test dummies) along the track for fine tuning. My 3D reconstruction project in image analysis showed that the points need to be using around 45 degree field of view before you can get a good enough estimation of the camera's location. You will also need to smooth the camera position to avoid shaking. Anything large on the CPU will make it too slow for realtime use.

Edited by Dawoodoz, 09 May 2013 - 04:12 AM.

My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz

"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."

#3 Slay3r_17   Members   -  Reputation: 108


Posted 25 July 2015 - 01:45 PM

Augmented reality apps are generally big on CPU anyway !