I have build a simple terrain rendering based upon some tutorials i have found. The engine uses geomipmapping and slope-based texturing.
For collision detection, my approach is currently the following: I use a simplified mesh from the original terrain (actually, from the geomipmap). Then i use a quadtree to check for the node the player is in and do a ellipse to poly collision test on the simplified mesh. This works fine, but i am wondering whether this is a comon approach or are there some other, more recommended ways of doing collision detection on terrain?
Thanks for any suggestions/comments,
Edited by betastrahler, 09 May 2013 - 02:34 AM.