I'm trying to make a 2D game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:
a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth
and b. sometime have little caves (or holes, rather) in random places
I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.
So just curious, GDNET, have you any ideas?
Thanks in advance.
Edited by JohnSpaceCat, 11 May 2013 - 11:38 PM.