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Creating random world seed?


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Posted 11 May 2013 - 11:28 PM

Hello, gents.

I'm trying to make a 2D game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:

 

a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth

and b. sometime have little caves (or holes, rather) in random places

 

I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.

So just curious, GDNET, have you any ideas?

 

Thanks in advance.


Edited by JohnSpaceCat, 11 May 2013 - 11:38 PM.


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Posted 11 May 2013 - 11:52 PM

http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/
http://www.gamedev.net/blog/33/entry-2249106-more-procedural-voxel-world-generation/

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Posted 11 May 2013 - 11:56 PM

Would those... work in 2D? huh.png



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Posted 12 May 2013 - 12:02 AM

Of course; just generate noise of one less dimension :-)
Wielder of the Sacred Wands
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Posted 12 May 2013 - 12:05 AM

Oh lol well thanks laugh.png






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