I'm looking at getting better and more convincing terrain in my game. It looks decent when viewed from a close-up angle thanks to multiplying in a detail texture:
...but once I start to pull further away it becomes more obvious that it's a tiled texture, and it doesn't look as convincing, especially in the distance:
So, I'm wondering if there are any terrain experts out there who can recommend ways in which I can make my lunar terrain look more convincing? Are there any more texturing tricks I can try?
Thanks! I think once I nail the terrain I will have a game with all the elements in place for a good lunar flight sim.