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Good articles on Entity Components Systems


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#1   GDNet+   

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Posted 14 May 2013 - 01:47 PM

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I found this article on ECS that is an extraordinarily good read. I suggest it to everyone.

 

If you have an article, that explain ECS well, please do post it.


External Articulation of Concepts Materializes Innate Knowledge of One's Craft and Science
 
Beginner in Game Development? Read here. And read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#2   Members   

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Posted 14 May 2013 - 03:07 PM

Here's a link to a blog that shows multiple different ECS offerings, and a few articles to go along with them.


My Gamedev Journal: 2D Game Making, the Easy Way

---(Old Blog, still has good info): 2dGameMaking
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"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)

#3   Members   

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Posted 14 May 2013 - 03:26 PM

I like these 2:

 

http://gamedev.stackexchange.com/questions/31473/role-of-systems-in-entity-systems-architecture

 

http://t-machine.org/index.php/2009/10/26/entity-systems-are-the-future-of-mmos-part-5/ iirc you can skip the other ones

 

there were also a few good ones here in the forum a while ago.



#4   Staff Emeritus   

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Posted 14 May 2013 - 08:50 PM

Here's what's on Gamedev.net regarding CES:

 

http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

http://www.gamedev.net/page/resources/_/technical/game-programming/mvc-and-cbes-as-it-relates-to-game-programming-r3114

http://www.gamedev.net/page/resources/_/technical/game-programming/evolve-your-hierarchy-refactoring-game-entities-with-components-r3025

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-r3034

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-2-polling-callbacks-and-events-r3044

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-3-c-duck-typing-r3060

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-4-the-id-lookup-table-r3062

 

https://github.com/alecthomas/entityx


Edited by Michael Tanczos, 14 May 2013 - 08:51 PM.


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Posted 16 May 2013 - 06:59 AM

This is quite good:
http://piemaster.net/2011/07/entity-component-primer/


Deltron Zero and Automator.





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