Good articles on Entity Components Systems

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3 comments, last by kaktusas2598 10 years, 11 months ago

I found this article on ECS that is an extraordinarily good read. I suggest it to everyone.

If you have an article, that explain ECS well, please do post it.

Beginner in Game Development?  Read here. And read here.

 

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Here's a link to a blog that shows multiple different ECS offerings, and a few articles to go along with them.

My Gamedev Journal: 2D Game Making, the Easy Way

---(Old Blog, still has good info): 2dGameMaking
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"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)

I like these 2:

http://gamedev.stackexchange.com/questions/31473/role-of-systems-in-entity-systems-architecture

http://t-machine.org/index.php/2009/10/26/entity-systems-are-the-future-of-mmos-part-5/ iirc you can skip the other ones

there were also a few good ones here in the forum a while ago.

Here's what's on Gamedev.net regarding CES:

http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

http://www.gamedev.net/page/resources/_/technical/game-programming/mvc-and-cbes-as-it-relates-to-game-programming-r3114

http://www.gamedev.net/page/resources/_/technical/game-programming/evolve-your-hierarchy-refactoring-game-entities-with-components-r3025

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-r3034

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-2-polling-callbacks-and-events-r3044

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-3-c-duck-typing-r3060

http://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-4-the-id-lookup-table-r3062

https://github.com/alecthomas/entityx

This is quite good:
http://piemaster.net/2011/07/entity-component-primer/

Deltron Zero and Automator.

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