Please recommand a feasible server architecture design for TCP and IOCP?

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4 comments, last by KennethLee 10 years, 11 months ago

when i read Mr.Drew_Benton post:

Do you think this is a feasible server architecture design?

http://www.gamedev.net/topic/543182-do-you-think-this-is-a-feasible-server-architecture-design/

He provide a great idea on TCP and IOCP.

but in his post, we can not find any souce code. it seems he only provide design and idea on it.

so please recommand me a stable and feasible server for tcp and IOCP? if have souce code, that is great, i want to test this type of server.

thank you very much.

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I'm curious why you need code to look at. The thread in question actually does a pretty good job of detailing how to build an implementation of your own. What's stopping you from doing so?

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

You're asking for a server that uses TCP and IOCP so that you can "try" it?

If so, just try IIS that's built into Windows Server. It uses TCP and IOCP.

enum Bool { True, False, FileNotFound };

is any open source project that using TCP and IOCP? so i can using this source code and add my own function, eg:Mr.Drew_Benton three layer on it.

Thanks.

I have some free code that includes some TCP IOCP server examples which should be pretty easy to adjust to your needs if you want to get a feel for how IOCP works.

You can get the code from here: http://www.serverframework.com/products---the-free-framework.html

@Len Holgate,

Thank you very much for this, i will study it.

but your link is unusable, i send a personal messag to you with my email, please kindly send it to my email.

thanks.

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