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Need help choosing environment


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#1 henryforprez   Members   -  Reputation: 114

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Posted 16 May 2013 - 03:22 PM

Hello,

 

I am trying to decide the environment I want to create my game in. To start I have decided that it is going to be 2D (probably isometric), singleplayer, and my intended platform is mainly PC. I can worry about ports later on if I decide to.

 

The languages I am trying to choose between are C# and Java. I am very skilled when it comes to Java and have created/worked on MMO Servers in the past with Java. I am interested in learning C# though, as it seems another useful language within the industry. I have not done much work when it comes to graphics and sound, so it would probably be ideal to use an engine for those things. Maybe one for collision detection as well?

 

So can you guys give me some input? And possibly recommend some engines.

 

Thanks



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#2 mawigator   Members   -  Reputation: 323

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Posted 17 May 2013 - 07:54 AM

For C# you may look at MS XNA, and the Mono-project - cross platform .NET environment.  I think there is a port MonoXNA, as well.

For java you may look on jMonkey game engine which will do many annoying things for you.



#3 Chad Smith   Members   -  Reputation: 1041

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Posted 17 May 2013 - 09:45 PM

For C# you may look at MS XNA, and the Mono-project - cross platform .NET environment.  I think there is a port MonoXNA, as well.

For java you may look on jMonkey game engine which will do many annoying things for you.

Rated you back up because I can't figure out why you were down voted for at least giving suggestions that did relate to the topic.

 

If  you want to learn C# then go ahead.  Sounds like you have a good Java knowledge so it shouldn't take you long at all to switch.  1: Because C# is similar to Java and 2: Because in general programming concepts transfer from language to language.  Just takes time to learn how you do something in that specified language.

 

Like was stated, with C# their are many viable options.  You could easily use XNA.  Honestly I'd ignore any post that really says "XNA IS DEAD!111!"  Yes it hasn't been updated but it still very much alive and usable.  You can still use it just fine.  Theirs nothing stopping it being used and it running.  Indie Game Store on the 360 is still there also so yes you can still use XNA to get something on the 360.

 

Their is also MonoGame.  It is an Open Source implementation of the XNA Framework.

http://monogame.codeplex.com/

 

Also for a game engine that is popular, you can use Unity.  While it is mainly 3D you can do 2D with it.  Basically you would just not use one axis.

http://unity3d.com/

 

No matter what you chose though, even a language you know, you will need to just take your time and create some test games to get used to working with graphics, sound, collision detection, and more. 



#4 henryforprez   Members   -  Reputation: 114

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Posted 18 May 2013 - 12:20 PM

@Chad Smith, thanks for the input! I think I am leaning more towards C# now. I think it would be good to get some experience in another language under my belt.






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