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How to proceed?


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#1 Craixis   Members   -  Reputation: 111

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Posted 17 May 2013 - 03:09 AM

Not quite sure how to start this off, but...

 

My name is Sean, and I'm an odd little guy from a small town who has been using Adobe Flash since it belonged to Macromedia (8 years). I've been coding Actionscript for three years.

 

"Great, now why do we care?"

 

I want to move away from Flash, but I have no idea where to begin. I’ve looked into Javascript, for mobile style gaming, because it’s cross-compatible with all mobile devices. However, without the Stage that Flash so nicely provides, I have no idea where to begin a project (I want to recreate a game I did in Flash, to get a baseline on where to begin).

http://seanskully.com/Flash/capstone.html (This is the game I’m recreating; it was a final project for one of my classes). To give an idea of what I’m doing (a 2D Platformer shooter).

 

Any suggestions on where to begin?



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#2 Rld_   Members   -  Reputation: 1498

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Posted 17 May 2013 - 05:19 AM

You begin where everybody begins, by figuring out what you want to ultimately achieve! :) So here's a step plan:

 

  1. Figure out what you want to achieve with your project. I am talking about stuff like: Do I want it to become a mobile game? PC? Linux? Apple? All of it? Set some boundaries for yourself. Best thing for learning something new is to just pick one of the many options and focus on that. Also remember that there is no best choice as long as you can get it done. Not only what platform, but also personal goals. Is it going to be a hobby project? Do you want to make it a commercial game? Boundaries!
  2. Figure out what your options are for your previous choice. Example: You want to make android games. Learn java! You want to make them for the IOS? Learn objective C (I think, could be something else). The importance of the first 2 steps is to narrow down your options. 
  3.  Alright, you have an aim now, a goal and because of the previous boundaries, your choices are now limited or even straight forward to one choice. Time to learn more about the language/tool you want to use. Find some tutorials, make your hello world. experiment.
  4. Make your game! 

Also, don't get discouraged if you can't get something decent working within a week. learning a new language takes time and changing it within a week will not help. At all. 

 

Good luck! :)



#3 lightxbulb   Members   -  Reputation: 850

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Posted 17 May 2013 - 01:41 PM

If you are motivated and want to learn a serious language then try C++. There are many great books for beginners and while the learning curve may be steep, it's really rewarding. There are plenty of libraries for C++, you can go and check SFML: http://www.sfml-dev.org/






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