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Depth of Water


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#1 riuthamus   Moderators   -  Reputation: 5675

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Posted 19 May 2013 - 08:55 PM

What methods today are most people using to define depth of water? I am curious how some games are adding haze to deep regions or even changing color based off shallow or deep parts. Any thoughts on this would be great. An initial search did not show up with much so I assume I am looking for the wrong thing.



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#2 phil_t   Crossbones+   -  Reputation: 3950

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Posted 19 May 2013 - 09:57 PM

I explain my approach to this here (the section "Water color and optics"), and link to some other papers on the subject:

http://mtnphil.wordpress.com/2012/09/15/water-shader-follow-up/



#3 riuthamus   Moderators   -  Reputation: 5675

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Posted 19 May 2013 - 11:57 PM

That helped ALOT! seriously amazing



#4 riuthamus   Moderators   -  Reputation: 5675

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Posted 20 May 2013 - 06:43 AM

gallery_1_371_945518.png

 

gallery_1_371_38439.png

This is just our initial addition of it based off of what you sent me. Thanks for the help



#5 phil_t   Crossbones+   -  Reputation: 3950

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Posted 20 May 2013 - 11:05 AM

Awesome... looks really good!






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