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Animated GIF (pixel art / photoshop) -- Please Criticize


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#1 Louis3315   Members   -  Reputation: 128

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Posted 19 May 2013 - 08:58 PM

Hello everyone I have just finished my first animated pixel art in photoshop. I was hoping that you guys could give me some critique. I made it a little too small so I had to size it up 200%, but I finally got it to where I thought it looked decent. My shading could have been better, but I think the perspective came out alright. I should really follow some tutorials first though.

 

edit: I almost forgot my gif!

 

http://imgur.com/CvKKPCq


Edited by Louis3315, 19 May 2013 - 08:58 PM.


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#2 Prinz Eugn   Crossbones+   -  Reputation: 3619

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Posted 20 May 2013 - 08:58 PM

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!


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Digital Art and Technical Design
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#3 Louis3315   Members   -  Reputation: 128

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Posted 21 May 2013 - 02:11 AM

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!

Thank you for the tip and the link. I will be sure to try some harder techniques.



#4 rouncer   Members   -  Reputation: 291

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Posted 23 May 2013 - 12:45 PM

he looks like hed be a good asset, now go make the rest of the game! :D






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