The problem is most visible about half way through on the gravestones at the bottom of the screen.
The project is implemented in a deferred renderer and at first i thought the problem was to do with aligning texels to pixels but i read that since directx 10 (which i'm using) this is no longer a problem. Someone also suggested that i was updating the camera after the render call so it was a frame behind but this is not the problem.
Any help would be greatly appreciated.
I didn't want to start by posting massive amounts of code. If there is anything needed i can post it.
Edited by AllanRobertson7, 20 May 2013 - 10:08 AM.