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Rhythos RPG Builder - a Free and Open Source Dev Tool


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#1 terra0nova   Members   -  Reputation: 188

Posted 20 May 2013 - 12:02 PM

Rhythos RPG Builder in a nutshell:

  • A completely free and open source game creation tool!
  • Designed to be accessible and easy to use. New game developers will be able to make their first games in Rhythos and grow, while experienced game developers will find a lot of flexibility and extendability to create what they want!
  • Some basic functionality is already done, including a battle system you can play right here!
  • Dual-scripting system in Haxe: visual eventing requiring no coding knowledge + ability to directly edit code if desired.
  • Awesome 16-bit style graphics from the Liberated Pixel Cup & Open Game Art!
  • Exciting music and sound effects from Robot Horse Productions: listen here!
  • Cross-platform (Flash, PC, Mac, Linux - and with a stretch goal: HTML5, iOS, Android, Ouya).
  • Extremely flexible and expandable, with a powerful plugin system for adding more export targets, battle systems, assets, and much more!
  • Rhythos.com: a community website where YOU can post your own content, chat about the project, and request features!
  • Please consider backing the project or spreading the word to make it a reality: Rhythos RPG Builder on Kickstarter

Hey game developers!

I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features, including an action/rhythm battle system which you can test out here: http://www.newgrounds.com/portal/view/616768! The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.

photo-little.jpg?1368406419

I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!


A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.

That's why I've started a kickstarter page (which includes a lot more details about the project) here: http://www.kickstarter.com/projects/davidmaletz/rhythos-rpg-builder! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: https://github.com/davidmaletz/rhythos . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!

f21e2cb8433616804054b6f041c1461b_large.p

And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!


Edited by terra0nova, 21 May 2013 - 01:58 PM.


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