I'm working on a project called, EQBrowser. This project is taking EverQuest assets and putting them inside Unity. The server-side code has already been reverse engineered via Eqemu in C++.
The current build has all Models & Animations up to Kunark. Ecommons, no zone Objects. Camera modes (F9): 3rd person orbit, 3rd person locked, 1st person. Default player is human with all available animations for that model.
I have the complete server-side code for Eqemu and I have assets inside Unity. I need to include the C++ code into Unity and have absolutely no idea how to go about that. Reading on the internets I hear that my C++ code will not work with the webplayer? Does this still hold true? How can I utilize this already written code?