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what books or tutorials are available


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#1 NEWB123   Members   -  Reputation: 99

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Posted 21 May 2013 - 02:01 PM

What Framework , API is best for creating an online 2D desktop game ( multiplayer ) ?

 

I started studying XNA but I am discouraged because the book tells me that XNA studio has to be installed

on any computer PC using the built app . I can't really expect that from the users .

 

I have some programming experience ( mostly web and database ) but i am new to games and online games .

Trying to find tutorials , books etc. best to learn from to build what I want .



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#2 hplus0603   Moderators   -  Reputation: 5303

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Posted 21 May 2013 - 06:17 PM

Use a game engine with 2D support and built-in networking. Unity probably comes the closest. 

There are also versions of cocos2d that might work out. Especially if you want "in a browser" although there are also C++ versions of the library.


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#3 NEWB123   Members   -  Reputation: 99

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Posted 21 May 2013 - 10:59 PM

Yeah thanks, I was looking at Unity ... So how does a framework like Unity compare performance-wise to

a lower level language like C++ with SDL ? Is there is significant speed/lag difference that users would notice ?

Also would unity be suitable for building a game lobby where users can pick a game to sit on ?


Edited by NEWB123, 21 May 2013 - 11:02 PM.


#4 Buster2000   Members   -  Reputation: 1664

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Posted 22 May 2013 - 02:24 AM

There would be no noticable difference in performance unless you are making the next GTA or Drakes Uncharted.






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