SDL_Surface to OpenGL texture problem.

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9 comments, last by Kain5056 10 years, 10 months ago

I have actually been following THIS Tutorial, It says it does it this way for everything to move at the same speed no matter how fast or slow the computer is.

I might have missed something though. I will try out your code to see what happens, and I will look into variable and fixed time steps (THIS article seems promising on that subject, but I'll look into it some more).

Parallel to that I have already started learnig the basics of SFML, just to be sure. smile.png

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