These two are examples, though I was actually looking for something more general.
The asteroid's animation is simply the rotation. The ship only rotates in-engine. I could have set the lighting at an angle and rendered different angles separately, but I think it is fine like this.
Note that this is simply an example of the art style. This art would be used for a space shooter or Asteroids clone, but I could use the same style in an action platformer or even an RPG, though for those two I find it more difficult due to clashing art styles between tiled levels and 3d rendered characters, but that is another topic I may open.
My main issue is that I'm not much of a spriter, and it would take a long time for me to learn. I'm really not much of a 3d artist either, but it is much easier for me to wrap my head around it, and takes me less time. For sounds, I don't have access to a free sound effects designer, or musician, and I really would rather not beg for custom sounds/music for free. This means I can either source sounds online(like Freesound.org) or create them myself(likely LabChirp or bfxr) and the music likely lmms. As far as the programming I could do either 2d or 3d, and though 2d is easier I find 3d fine too. So basically I'd want a 3d game with "2d retro" sounds/music, but this doesn't mesh well, hence the creation of this topic. Someone on another forum mentioned the game Star Control(early 90s DOS game) because aparently my graphics reminded them of that. I see the similarity, but would that style of 3dish sprites with synthesized sound work in a "modern" game, even indie? Are there any other examples?