This post is to assess interest in the below game idea and not debate the validity of the movement that inspired it. This is a design brief and isn't mean to layout all the detail of gameplay but give a loose structure in which gameplay mechanics could be built on. For anyone in the know about the movement they focus on an idea called a resource based economy which is a major focus for the game. I won't go into any length about the movement specifically because I'm sure if you're reading this you must know something about it already but if you don't please read on anyways as your opinion of the game design matters just as much. To put it in a nutshell however I'd best describe the ZM as an inclusive movement aiming to achieve a society less driven by unsustainable thinking that is normalized by our money driven frame of reference for survival.
The whole concept of a RBE or resource based economy can be found online (or hopefully in the game) however a few of the main ideals it focuses on are a moneyless society, less access restriction (ownership) with more of a library book mentality about products (everyone’s responsibility) using sustainable centralized production and distribution and recycling of goods and the most refined global resource tracking possible. To be clear, I'm not here to debate the validity of this theoretical societal structure, I'm here to know if the below game sounds fun and worth making. This information is to help facilitate the explanation of the game design. Clearly if you don’t agree with the ideals you might find the game hard to swallow but I would appreciate you giving it a chance before you make your choice.
The game: Players take the role of an ambitious career activist, aiming to see a RBE come true. Since the idea of a RBE is a global endeavour the game would span a simplified version of our planet and turn it into a toy to play at being an activist in. Set in the modern day, I would simplify the world with up to three cities on each continent, populated by no more than 100 characters in each city meant to represent the region's people, culture and potential. Like the world, the character communication would be simplified as well, using symbols (like Simglish in The Sims) allowing the player's character to interact personally with NPCs of the cities as well as digitally as player's attempt to tie NPC members to their own movement (much like the ZM).
The player is challenged with connecting with their city, to discover technical projects and attempt to actually build them to gain attention for their movement. The game would explore known monetary and political traps but most of all players will be challenged with spreading the word and achieving the amount of involvement required to even start any of these projects. The goal is to persuade, entice and inspire the right people to move towards creating each technical project, achieving the needed resources and the right individuals to make it happen. Then lastly the ultimate step, informing and involving the world and taking the technical steps the world needs to achieve an RBE all the while standing up to the historical conflicts, the obvious backlash of the money in power as well as the dynamic events that shape the planet and its people. The win condition will be the removal of money from the world's social structure and the implementation of a technically realized RBE actively achieving access abundance.
To be clear, the title of the post indicates that this is a ZM game when in reality it’s at best a RBE game but mostly just a game about an activist for a technical society over a money society. However given the inclusive nature of the ZM and its inspiration to actively inform about this sort of an idea I felt it only fair to affiliate it to the movement.
If you chose "I want more info." Please post which areas of the game you're curious about or can't envision or PM me. Thanks for reading!