Total beginner but I'd like to start with something interesting

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4 comments, last by tp9 10 years, 11 months ago

Hey, I've not done any game things before, aside from a level for ut2004 ages ago, but I'm able to pick up code pretty fast if I'm told the basics

I've been wanting to try do some sort of infinite(ish) procedural terrain type stuff as a starting point, cuz I'd learn a lot faster by starting something off really basic, then adding bits to it (eg. could start with an infinitely large flat ground, then add bits of code to make it better), but I'm really not a fan of starting something which can't be improved upon.

I'm just wondering if anyone knows any tutorials which would allow me to try this (don't even mind if it's 2d like terraria or something), just as long as it doesn't skip steps I'll manage to learn the code while doing it. A minecraft style tutorial would be fine, as long as it covers the infinite terrain part of it, I'd then probably try modify it to use much smaller cubes tongue.png (i guess unity would be preferable too)

We've done some code in maya, where I did find the procedural stuff was a lot easier. This is kinda the level I'm at, where I use fairly basic code but try work in a lot of calculations to make it look nice and work correctly with all values the user puts in

http://pastebin.com/xvh7isn3

So yeah, sorry if any of you read this and roll your eyes haha, but I'd much prefer to start with something more complicated, cuz I've started too many things from scratch over the past few years and I haven't got the patience to spend weeks on end just coding crappy little games ;D Also, this would solely be a personal project, I'm not particularly bothered in getting a job in games

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cuz I've started too many things from scratch over the past few years and I haven't got the patience to spend weeks on end just coding crappy little games ;D

Belive me, if you don't have the time and patience for those little crappy little games, you won't have it for something much more bigger.

cuz I've started too many things from scratch over the past few years and I haven't got the patience to spend weeks on end just coding crappy little games ;D

Belive me, if you don't have the time and patience for those little crappy little games, you won't have it for something much more bigger.

To be fair, there's plenty of people working in games that are interested in programming tech and not necessarily games in their entirety. It sounds like this is the case here.

You've done bits here and bits there but nothing to show for it. You need to be a lot more dedicated.

I'm mainly wanting to follow a tutorial to see how I find it anyways, like if I actually find it alright, I'll maybe go back a bit and do some simpler stuff, but I'm just wanting something decent to start off with so I can see what it's like tongue.png

I've been looking at starforge and infinity universe, cuz their stuff is really ambitious but sounds like it'll be awesome once they've pulled it off

and in terms of dedication, if I can do something I'll happily work on it for hours, then I'll keep going back to it to try improve it (which is why I'd like to try some infinite terrain type stuff, as that can always be improved, I just need a pointer on how to start)

This is what got me started. You can expand on the projects as much as you'd like. Sounds like Squirrel Eat Squirrel would be your best bet though. You could add in buildings, tougher AI, warp gates, whatever.

http://inventwithpython.com/pygame/chapters/

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