Hey, I've not done any game things before, aside from a level for ut2004 ages ago, but I'm able to pick up code pretty fast if I'm told the basics
I've been wanting to try do some sort of infinite(ish) procedural terrain type stuff as a starting point, cuz I'd learn a lot faster by starting something off really basic, then adding bits to it (eg. could start with an infinitely large flat ground, then add bits of code to make it better), but I'm really not a fan of starting something which can't be improved upon.
I'm just wondering if anyone knows any tutorials which would allow me to try this (don't even mind if it's 2d like terraria or something), just as long as it doesn't skip steps I'll manage to learn the code while doing it. A minecraft style tutorial would be fine, as long as it covers the infinite terrain part of it, I'd then probably try modify it to use much smaller cubes (i guess unity would be preferable too)
We've done some code in maya, where I did find the procedural stuff was a lot easier. This is kinda the level I'm at, where I use fairly basic code but try work in a lot of calculations to make it look nice and work correctly with all values the user puts in
So yeah, sorry if any of you read this and roll your eyes haha, but I'd much prefer to start with something more complicated, cuz I've started too many things from scratch over the past few years and I haven't got the patience to spend weeks on end just coding crappy little games ;D Also, this would solely be a personal project, I'm not particularly bothered in getting a job in games