Hi guys! Again!
Lets imagine that I have a sample scene where I have a huge plane and a point light. Now I'm trying to figure out if the light is going to affect the plane.
I would Imagine that in this example I had to use sphere to plane collision, but Imagine that I had a more complicated mesh, like a building, what would I do there?
So the question is, how can I check weather that the point lights is going to affect a complex mesh on the CPU, real time?