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Im new and looking for Language + Framework to start with.


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#1 Movementcat   Members   -  Reputation: 106

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Posted 26 May 2013 - 06:21 PM

Dear,

 

im from Germany and 25 Year's old, so far i have nearly 0 Experience with programming and it will be just a Hobby. I want create small 2D Games so im looking for an easy Language + Framework.

 

My Toughts so far C# + XNA, Pyhton with Pygame or C++ with SFML 2.0.

 

I really like C# + XNA + VS but i did hear XNA is dying so what would you advice me?

 

Greetings Move



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#2 David.M   Members   -  Reputation: 731

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Posted 26 May 2013 - 06:41 PM

If you just want to be programming games as a hobby then you probably won't want to spend the time learning C++. It'll probably be faster for you to pick up C# or Python, both of which will do what you need.

 

If you like C# then go with it. I haven't used C# myself so maybe somebody who has experience with it can confirm this or add something. I believe XNA is losing official support but will keep community support. A lot of people have been working with C# and XNA and probably will continue to. I believe there is an alternative to XNA run by the community, MonoGame. It will also likely have continued support. Again, hopefully somebody who has been using C# and is up on the current state of XNA can confirm this.



#3 3Ddreamer   Crossbones+   -  Reputation: 3159

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Posted 26 May 2013 - 07:00 PM

For only a hobby, Blender is hard to beat.  Also look a GameMaker. 

 

XNA is mature but not dead.  The reason why development on XNA has stopped is because it is mature.  Games made in XNA will run for years in the future, so it is still alive.  There are still many people using XNA, too. 

 

MonoGame, an implementation of XNA, might be a better choice for the community support, and perhaps better implementation on a particular platform that you want to target.

 

Mono/ MonoDevelop are worth having a look. Unity 3D has some C# native coding, too. In fact it was derived from Mono.

 

Torque 3D comes with many art assets available for free or low cost.  You would need to learn programming, but the community support is there.

 

For just a hobby, it is really hard to find better than Blender.


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#4 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

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Posted 26 May 2013 - 10:17 PM

If it's for a hobby and you want to just get into it, I'd suggest ENIGMA.


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
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#5 Serapth   Crossbones+   -  Reputation: 5586

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Posted 27 May 2013 - 08:14 AM

Consider one of the Lua based engines.

 

Lua is a wonderful beginners language, and is fast to embed, so it is often used as the scripting language for 3D engines.  ( CryEngine and Gameplay3D both use Lua for example ).



#6 Dawoodoz   Members   -  Reputation: 331

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Posted 27 May 2013 - 08:41 AM

My graphics engine is easy to use for 2D graphics and support more advanced graphics when you learn to write your own pixel shaders in HLSL. It was also designed to allow GPU acceleration of large calculations because I needed it for school projects in image analysis.


My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz

"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."


#7 redw0lf   Members   -  Reputation: 334

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Posted 27 May 2013 - 02:11 PM

I'd like to also mention Unity, it allows fast game development without much knowledge and in addition there are a lot of tutorials. Besides this I like the python + pygame thing, but you still need to do a lot on your own there.


do! develop! create! - visit my scripters-corner.net


#8 Ares1989   Members   -  Reputation: 137

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Posted 28 May 2013 - 05:03 PM

Honestly, it may just before hobby now, but you never know if it'll grow into something more. I'd still say prep to learn or learn C++ for that "Just in case" chance for a language. This way, if it grows from being just a hobby to something you really want to do, you've already got a head start  with experience even if you use another language when it's just a hobby for you (Which will make it easier) when you do have to use C++. Just keep the others' suggestions in mind as well as this and if it does grow more than a hobby, you have everyone here to think because you were fully prepared. Me, I'm charging through with C++ as my first actual programming language ( I say "Actual" as I don't consider HTML as a programming language even though I have experience with it and know it is) and I'm learning it quite well, just have a few chinks to work out.



#9 tp9   Members   -  Reputation: 533

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Posted 28 May 2013 - 09:48 PM

I don't know about C++ giving you a head start. Might slow you down in the early stages of learning. How about Assembly instead? That's what I'm doing. The lessons are more applicable to all programming languages and programming in general.

 

 

Honestly, it may just before hobby now, but you never know if it'll grow into something more. I'd still say prep to learn or learn C++ for that "Just in case" chance for a language. This way, if it grows from being just a hobby to something you really want to do, you've already got a head start  with experience even if you use another language when it's just a hobby for you (Which will make it easier) when you do have to use C++. Just keep the others' suggestions in mind as well as this and if it does grow more than a hobby, you have everyone here to think because you were fully prepared. Me, I'm charging through with C++ as my first actual programming language ( I say "Actual" as I don't consider HTML as a programming language even though I have experience with it and know it is) and I'm learning it quite well, just have a few chinks to work out.



#10 Ares1989   Members   -  Reputation: 137

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Posted 28 May 2013 - 11:41 PM

Did you even fully read my post? I didn't say C++ was the head start. I think some more reading is needed there.



#11 tp9   Members   -  Reputation: 533

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Posted 29 May 2013 - 12:35 PM

Wow. Take it easy. No need for personal attacks. Underlining for emphasis.

 

 

Did you even fully read my post? I didn't say C++ was the head start. I think some more reading is needed there.

 

 

Honestly, it may just before hobby now, but you never know if it'll grow into something more. I'd still say prep to learn or learn C++ for that "Just in case" chance for a language. This way, if it grows from being just a hobby to something you really want to do, you've already got a head start  with experience even if you use another language when it's just a hobby for you (Which will make it easier) when you do have to use C++. Just keep the others' suggestions in mind as well as this and if it does grow more than a hobby, you have everyone here to think because you were fully prepared. Me, I'm charging through with C++ as my first actual programming language ( I say "Actual" as I don't consider HTML as a programming language even though I have experience with it and know it is) and I'm learning it quite well, just have a few chinks to work out.



#12 3Ddreamer   Crossbones+   -  Reputation: 3159

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Posted 29 May 2013 - 02:16 PM

If this is only a hobby, then stay the @#%*#!! away from C++.


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer





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