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Is it possible to import and export models between Autodesk 3ds and Maya?


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#1 aeropayman   Members   -  Reputation: 102

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Posted 30 May 2013 - 06:21 AM

I am in the process of making a singleplayer 3d game. I am experienced at using autodesk 3ds Max and am using it to build the game as i dont need it to have absaloutely amazing graphics and want it to be able to run on good and not so good computers. I can also use Maya with a fair amount of skill, and as there are certain things that Maya does better than 3ds Max, I was wondering if it is possible to make a model in Maya and then import it into to max for use in my game (as parts of the the terrain or scriptable characters or objects). I am using the latest versions of each.

 

Thanks!



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#2 Kryzon   Prime Members   -  Reputation: 2770

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Posted 30 May 2013 - 02:06 PM

Hi there. What you want is to use the FBX format, short for "FilmBox".

It's an exchange format, meaning it's tailored to make your scene be exported with the highest fidelity possible (in theory) to other applications.

 

Given that Maya and 3DS Max are both property of Autodesk, you can expect a lot of support for this format from them.

 

You can find plugins here: http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112



#3 3Ddreamer   Crossbones+   -  Reputation: 3103

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Posted 01 June 2013 - 07:49 PM

Hi,

 

There is indeed a plugin for this and probably some third party plugins as well.

 

 

Clinton


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#4 BagelHero   Members   -  Reputation: 1389

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Posted 03 June 2013 - 12:36 AM

Hate to sound stupid, as I'm not overly familiar with the inner workings and uses of tools included in 3D programs, however, can't you just go "File>Send to 3DS Max"?
Just an idea. Might not work for your game. Might work better if you use the "add to scene" option.






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