I am trying to use GLSL 1.20 and GL 2.1 with texture arrays. I can get it to work with Nvidia and probably AMD also(haven't tried to no access to hardware).
When I try to run the same code on Intel HD 4000 GPU, the textures are all white... I see support for the GL_EXT_texture_array in the extension list, but the documentation says GLSL support or NV_geometry_program4...
Any ideas people?