Hello Fellow GameDev'ers,
I am working on my personal project and I have hit a serious road block. I am trying to making the player fire projectiles, but I can't really make it work. I have searched online for tutorials, but I can't seem to find any that make use of SpriteManager like I am doing. I am trying to make it as Object-Oriented as possible but I don't really know what to do.
I currently have a base Sprite.cs, a UserControlled.cs, and now a ProjectileSprite.cs, and a game component called SpriteManager.cs. I figure should model my ProjectileSprite.cs similarly to my other sprites and then add it to the SpriteManager.cs. But I also don't know how to make it interact with the UserControlled.cs so it will shoot when you want it to.
Does GameDev.net have any resources on this kind of problem? If anyone can give me any hints/points/shoves in the right direction that would be awesome.