Just some Q...,
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Posted 13 January 2000 - 09:38 AM
Members - Reputation: 270
Posted 13 January 2000 - 01:26 PM
I''ll give it a whirl, though...
1. Depends on who you are and how good you are at negotiating. 15% is about "normal".
2. A lot.
3. The trick is to make sure that whatever you spend on a game is not *your* money. With that in mind, you try to get a publisher involved as soon in the development process as possible. Unless, of course, you''re a stubborn cuss who wants to do his own games and doesn''t mind selling them on his own too.
4. Over there.
5. Somewhere between enough to survive and "Woo hoo! New Viper!" I think most are clustered on the low end...
6. Enough that you''ll seldom, if ever, actually see royalties from it.
Hope this helps.
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Posted 13 January 2000 - 01:51 PM