Jump to content

  • Log In with Google      Sign In   
  • Create Account


Experience in Architecture & Design for Isometric, Turn-based, Tile-based Construction & Management simulation games


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 giang271291   Members   -  Reputation: 266

Like
0Likes
Like

Posted 06 June 2013 - 11:50 AM

Hi, I'm working on a project as described in the title. I've never done a game of this genre before, so I want to ask for experience regarding the architecture & design (independent from the underlying engine) for such a game:

  • What are the common modules/components?
  • What is the common workflow between them?

Thanks in advance!



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS