I'm looking for a cross platform library for decoding audio. Up until recently my game used SDL_Mixer for both decoding and playback but then I switched to OpenAL for playback and kept decoding with SDL_Mixer. SDL_Mixer has a few problems that make it non ideal for my project, it doesn't support many formats and it's strengths seem to be more with playback. What I need is a simple library that can load audio file and place them in a buffer for OpenAL to access. Does anyone have any experience with good libraries that they would recommend? I need support for at least the following formats:
EDIT: Forgot to mention I was using C++, C libraries are acceptable too though
Edited by ic0de, 08 June 2013 - 05:42 PM.