Jump to content

  • Log In with Google      Sign In   
  • Create Account


48 Hour Challenge Result


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
6 replies to this topic

#1 Deortuka   Members   -  Reputation: 493

Like
1Likes
Like

Posted 09 June 2013 - 05:49 PM

I have been doing a major rewrite of the game engine I have been working on for two years. It is tedious and most of the time it is just plain boring. I decided to create a small side project just to make things interesting for a bit. I remembered hearing about a 48 hour game coding challenge and decided to try it out for myself. Although I gave myself 48 hours, I only put in about 6 hours of actual work.

 

It is a simple text based game called Galaxy Quest. There is room for a ton of improvement, but I decided to stop coding at the end of the time limit. I thought I would share the end result with those of you who may be interested.

 

The moral of this story: When things begin to seem mundane, do something simple and silly to make it fun again!

 

Attached File  Galaxy Quest.zip   102.31KB   102 downloads

 

Edit: Although I have come close, I have not beat this game yet. If you are interested in trying, a good hint is to avoid fighting until you have a few upgrades.


Edited by Deortuka, 09 June 2013 - 07:07 PM.


Sponsor:

#2 Servant of the Lord   Crossbones+   -  Reputation: 17262

Like
3Likes
Like

Posted 09 June 2013 - 06:51 PM

Played it, got hit by an asteroid and died. Beat up some space pirates though!

Ever play Flotilla? It's a pretty fun game that has somewhat of the same concepts. The only thing is the time-limit is too short (you have cancer and are exploring the galaxy until you die... but you die from your cancer pretty quickly). The combat is super sweet also, but the game could really be improved if the developer decided to invest another few months into. A Flotilla 2 is supposedly in development - maybe it'll fix the shortcomings.


Edited by Servant of the Lord, 09 June 2013 - 06:52 PM.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

[Fly with me on Twitter] [Google+] [My broken website]

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


#3 Deortuka   Members   -  Reputation: 493

Like
0Likes
Like

Posted 09 June 2013 - 07:19 PM

I managed to collect about 80+ pieces and had a ton of hp and upgrades. I thought I was going to win but that asteroid took me out as well! Thanks for trying it out! I checked out Flotilla just now. Seems to be somewhat like 3D chess and I like that a lot. I will definitely keep checking the progress made on Flotilla 2 now. Thanks for the link.



#4 Ars7c3   Members   -  Reputation: 170

Like
1Likes
Like

Posted 09 June 2013 - 09:00 PM

Wow, this is really good, although I got my butt kicked by space pirates. wink.png Keep up the good work, and good luck on your engine!



#5 BloodyEpi   Members   -  Reputation: 622

Like
1Likes
Like

Posted 10 June 2013 - 01:38 AM

My 10th run or so went really well, then I encountered a black hole ... and rage quitted. Gotta admit though that I am not a big fan of text-based games(yeah I read your whole post after playing).

 

Also how does armor work, it seems like every 5pts reduce damage by one point, wouldn't it be easier to just give one point of armor upgrade instead?



#6 warnexus   Prime Members   -  Reputation: 1384

Like
0Likes
Like

Posted 10 June 2013 - 11:21 AM

I tried to open it but I get an error saying it is not a valid win32 application. What does that mean?



#7 Deortuka   Members   -  Reputation: 493

Like
0Likes
Like

Posted 10 June 2013 - 04:11 PM

My 10th run or so went really well, then I encountered a black hole ... and rage quitted. Gotta admit though that I am not a big fan of text-based games(yeah I read your whole post after playing).

 

Also how does armor work, it seems like every 5pts reduce damage by one point, wouldn't it be easier to just give one point of armor upgrade instead?

Armor stat represents the percentage of damage that is mitigated. When I added that mechanic to the game, I had the intent of adding different armor and weapon items that could be equipped by the player and by the space pirates. I ran out of time before I could add that so I just added +5 upgrades that could be found as you travel instead.

 

 

 

I tried to open it but I get an error saying it is not a valid win32 application. What does that mean?

I compiled this without thinking of turning the Windows XP compatibility option on in Visual Studio 2012. I have been using Windows 7 for a few years and tend to forget that a lot of people haven't jumped on that bandwagon. You must have the runtime components installed in order to run any program compiled with Visual Studio 2012 (http://www.microsoft.com/en-us/download/details.aspx?id=30679). I compiled an XP compatible version for you. I will have to dust off my old XP laptop in order to test it out, but here is a link anyway. Maybe you can confirm it works before I have to do that.

 

Attached File  Galaxy Quest.zip   102.31KB   31 downloads






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS