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Is this 3d or 2d?


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#1 nullie   Members   -  Reputation: 189

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Posted 10 June 2013 - 01:25 PM

I'm assuming its a mix of 3d terrain and 2d sprites, but how would i achieve a simlar effect in one of my games?

https://www.youtube.com/watch?feature=player_detailpage&v=k5dpMSvjuWs#t=793s


Edited by nullie, 10 June 2013 - 01:26 PM.

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#2 FLeBlanc   Crossbones+   -  Reputation: 3085

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Posted 10 June 2013 - 01:35 PM

By, uh, mixing 3D terrain and 2D sprites. That sample seems to use extremely low-res texturing on basic cube or deformed cube geometry for the ground. For the sprites, just use vertical-axis-aligned billboards, and perform a calculation to determine what sprite set to display based on a comparison of the unit's facing direction and the direction from the unit to the camera.



#3 sunandshadow   Moderators   -  Reputation: 4728

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Posted 10 June 2013 - 01:57 PM

Yeah, the actual images used are all 2D, only the game engine side is 3D.  It's quite a lot like Disgaea 1.


Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


#4 kburkhart84   Members   -  Reputation: 1599

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Posted 11 June 2013 - 02:16 PM

Yeah, it looks quite 2d to me, and the way the graphics are I don't even think it was pre-rendered 3d either, though I could be wrong on that one.  It looks cool though.





#5 sunandshadow   Moderators   -  Reputation: 4728

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Posted 11 June 2013 - 03:01 PM

Yeah, it looks quite 2d to me, and the way the graphics are I don't even think it was pre-rendered 3d either, though I could be wrong on that one.  It looks cool though.

It's from 1998, it predates the use of cel-shading style rendering, so I don't think that at that time it would have been possible to produce this particular style of sprites by pre-rendering 3D models.  Also the proportions (arm length and stuff) aren't consistent across frames of animation, which wouldn't happen if they started with a 3D model.  But currently one could produce almost indistinguishable sprites by making 3D models instead of 2D drawings.


Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


#6 rouncer   Members   -  Reputation: 287

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Posted 17 June 2013 - 12:28 AM

it looks like basic mario kart 1 graphics to me. Which means you need the mode 7 tilemapped floor, and then sit the sprites on top of it for the characters, its actually pretty groovy :)  I can see why you are interested...






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