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how to generate the '.x' file


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#1 tcige   Members   -  Reputation: 206

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Posted 12 June 2013 - 11:58 PM

can it be written directly or must be converted from other advanced models



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#2 Tom KQT   Members   -  Reputation: 1621

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Posted 13 June 2013 - 12:16 AM

What do you mean by "directly"?

 

Anyway, you can create your own .x files with no problems. The format is not closed, you can study the X File Format Reference and write .x files using a text editor or you can create your own exporter. There also is an API related to .x files, but I've never used it, so I don't know what it is about.

Or, of course, you can use the D3DX function D3DXSaveMeshToX - in this case you just create the mesh in memory and fill it with vertices/indices and then save it to an .x file.


Edited by Tom KQT, 13 June 2013 - 12:18 AM.


#3 imoogiBG   Members   -  Reputation: 1245

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Posted 13 June 2013 - 03:01 AM

http://www.andytather.co.uk/panda/directxmax_downloads.aspx






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