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GDnet Birthday Thread


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#1 Gaiiden   Senior Staff   -  Reputation: 4641

Posted 15 June 2013 - 11:37 AM

Today is the day we celebrate our birthday, or anniversary or whatever you want to call it. 12 years young! :) thanks to all our community members and supporters. We have another exciting year ahead

Drew Sikora
Executive Producer
GameDev.net


Sponsor:

#2 skullfire   Members   -  Reputation: 334

Posted 15 June 2013 - 11:42 AM

Great job Gaiiden. I've been along for about 10 years now, such an awesome community. I still remember an april fools where this site was changed to a dolphin sex site lOL



#3 joew   Crossbones+   -  Reputation: 3535

Posted 15 June 2013 - 12:12 PM

Yay my account is over 13 years old! :) heheh



#4 dmatter   Crossbones+   -  Reputation: 2975

Posted 15 June 2013 - 12:16 PM

Congrats to all involved!

I've been here 9 of those 12 years, which I can hardly believe.

 

Keep up the good work! smile.png



#5 TheChubu   Crossbones+   -  Reputation: 3698

Posted 15 June 2013 - 12:36 PM

Grats everyone!


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

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#6 frob   Moderators   -  Reputation: 18836

Posted 15 June 2013 - 01:14 PM

Happy birthday.

Some floorcaek is in order.
Check out my personal indie blog at bryanwagstaff.com.

#7 Gaiiden   Senior Staff   -  Reputation: 4641

Posted 15 June 2013 - 02:10 PM

Yay my account is over 13 years old! heheh


The fact that no one else has noticed so far would be awesome if 1) it was intentional and not because I fail at math and 2) GDnet's bday coincided with April Fools

Alas neither are true so therefore I am an idiot and the site is actually 14 years old

Drew Sikora
Executive Producer
GameDev.net


#8 Servant of the Lord   Crossbones+   -  Reputation: 17069

Posted 15 June 2013 - 02:38 PM

Wait, I thought GameDev's birthday is January 1st?

 

Been here nearly eight years.


It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

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#9 Dwarf King   Crossbones+   -  Reputation: 1693

Posted 15 June 2013 - 04:18 PM

Happy birthday dear Gamedev, you showed me the road back then smile.png

 

A little cake for you

g.jpg


"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

 


#10 Icebone1000   Members   -  Reputation: 979

Posted 15 June 2013 - 04:27 PM

I want to say that if it wasnt for gamedev I would be just half the programmer I am today...no offense intended ;D



#11 phantom   Moderators   -  Reputation: 6786

Posted 15 June 2013 - 04:31 PM

Yay my account is over 13 years old! heheh


The fact that no one else has noticed so far would be awesome if 1) it was intentional and not because I fail at math and 2) GDnet's bday coincided with April Fools

Alas neither are true so therefore I am an idiot and the site is actually 14 years old


Arf.. I noticed as well, mostly because my account dates from Dec 2001 and I'd been kicking around for about a year before hand... dry.png

#12 Michael Tanczos   Senior Staff   -  Reputation: 5142

Posted 15 June 2013 - 05:22 PM

Wait, I thought GameDev's birthday is January 1st?

 

Been here nearly eight years.

 

Nope.. June 15th.. it was going to be June 1st but we had to push back the launch a bit.   Remember, it was a bunch of our smaller sites all joining together to pool resources and create a better community.  =)



#13 Bacterius   Crossbones+   -  Reputation: 8152

Posted 15 June 2013 - 07:44 PM

I haven't been around that long but happy birthday GD tongue.png


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#14 Alpha_ProgDes   Crossbones+   -  Reputation: 4680

Posted 15 June 2013 - 08:42 PM

 

Wait, I thought GameDev's birthday is January 1st?

 

Been here nearly eight years.

 

Nope.. June 15th.. it was going to be June 1st but we had to push back the launch a bit.   Remember, it was a bunch of our smaller sites all joining together to pool resources and create a better community.  =)

 

 

I'm confused. Is it June 15th or April 1st?


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#15 Michael Tanczos   Senior Staff   -  Reputation: 5142

Posted 15 June 2013 - 08:52 PM

 

 

Wait, I thought GameDev's birthday is January 1st?

 

Been here nearly eight years.

 

Nope.. June 15th.. it was going to be June 1st but we had to push back the launch a bit.   Remember, it was a bunch of our smaller sites all joining together to pool resources and create a better community.  =)

 

 

I'm confused. Is it June 15th or April 1st?

 

 

It's always been June 15th!  =)   When we went live Dave compared it favorably to the birth of his first child.. I excitedly said "Really Dave?"   His deadpan response.. "No.. not really, but this is still pretty awesome"   So there you have it!   It's just amazing that we've been around so damn long.   I'm not certain what the future holds but I always hope we can go down some path to make us a better place for game devs.


Edited by Michael Tanczos, 15 June 2013 - 08:55 PM.


#16 slicer4ever   Crossbones+   -  Reputation: 3192

Posted 15 June 2013 - 10:01 PM

congrats gamedev. I know i haven't been around these parts nearly that long, but it's still cool to see=-)
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#17 Michael Tanczos   Senior Staff   -  Reputation: 5142

Posted 15 June 2013 - 10:09 PM

http://web.archive.org/web/19991103111121/http://www.gamedev.net/gamedev.asp

http://web.archive.org/web/20000815235732/http://www.gamedev.net/community/forums/

 

Kinda messed up but it's certainly a glimpse into the past..


Edited by Michael Tanczos, 15 June 2013 - 10:12 PM.


#18 Alpha_ProgDes   Crossbones+   -  Reputation: 4680

Posted 15 June 2013 - 10:45 PM

This is the version I remember the most vividly: http://web.archive.org/web/20010823002101/http://www.gamedev.net/community/forums/


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#19 Promit   Moderators   -  Reputation: 6087

Posted 15 June 2013 - 10:58 PM

That was the best time.



#20 Michael Tanczos   Senior Staff   -  Reputation: 5142

Posted 15 June 2013 - 11:12 PM

 

That was the best time.

 

 

We were all so young then.. I like having a black version.. I just hate maintaining a black version of the skin.






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