My question is about vertex attributes. I'm targeting OpenGL 3.2 and above core profile with the corresponding version of GLSL. Is it ok to assign vertex attribute location using glBindAttribLocation before linking the program or is it preferable to just query them after linking. If i assign locations, some may not be contiguous e.g. position might be 0, normal 1 and texture coordiante 5, is that a problem ?
Edited by Laval B, 16 June 2013 - 05:20 PM.