Is there a Game Programming school that you would suggest?

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14 comments, last by Dragonsoulj 10 years, 8 months ago

Sorry for busting in but.. CS is Computer Science ? So basically a simple IT/Informatics degree ? If that's the case, i dunno what's going on around in the world but in germany the "Informatik" courses have almost no programming involved in them.. Though i've noticed Media Informatics containing quite a lot of programming and just a bit of media stuff in it. So i'm really confused about what to pick.

Would this course be any good / accepted by a company ? http://www.fontysvenlo.nl/pages/en/courses/bachelor/software-engineering.php (Check structure and content)

I am also wishing to become a game programmer in the future and i'm struggling to find a suitable University/ course for that, and instead of creating yet another topic i decided to join this one.

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I am a recent graduate of Shawnee State University with a major in Digital Game and Simulation Engineering Technologies. I may be a little biased, but I believe I earned a good degree and well worth my investment. When I first arrived I knew a little python. The courses I took were the same software classes as the Computer Science degree with the addition of Game focused classes on the side. Those with the "game degree" are able to take the knowledge that we gained and apply to other disciplines easily. For instance we learned and implemented Algorithms, Data Structures, Compiler Design, Automata and Formal Languages, Software Engineering and Object Oriented Programming with the CS students. So it wasn't just games that we were taught, but a well rounded education with a focus on games. On the game side though we learned graphic techniques, AI, Engine architecture, and Optimization Techniques. We made games of various types and in groups and solo which is in my opinion helpful.

If your heart is truly set on games, then some of the game schools (Digipen included) are worth looking at. One thing that "game schools" can have over more traditional schools is excellent relationships with local game developers, whether it's hosting companies on campus for recruiting, finding internships or just plain old networking (If your artist friend from school ends up at Valve, you now have an 'in' there). You will also work on projects more closely related to what it is you want do end up doing. That all said, I went to a very traditional college (30 years ago!), and am incredibly happy that I did for many of the reasons frob mentions.

Big disclaimer here: I do occasional teaching at DigiPen. On one hand that biases me. On the other hand, all of the staff and faculty I've met there seem truly interested in helping their students learn and move on to industry.

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I also don't recommend game development specific programs. If you must go to a game development program, several conventional universities in the US and UK offer game development programs or specializations (UT Austin comes to mind). The only true game schools I'd very timidly suggest are Digipen and FullSail, in that order. I would strongly, vehemently advise against any of the others.

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

Two other game development programs that come to mind, but weren't mentioned by the OP, are UCF's FIEA (http://www.fiea.ucf.edu) and SMU's Guildhall (http://guildhall.smu.edu) . Any thoughts on those ones?

My two cents:

-I feel I wouldn't have made it into the industry without my CS degree.

-If you really want to go to a game school, get as much info as you can about what you'll learn there. If the school has a strong focus on graphics programming or engine programming, and all you want to do is gameplay programming, then you're probably better off learning by making games on your own


Sorry for busting in but.. CS is Computer Science ? So basically a simple IT/Informatics degree ? If that's the case, i dunno what's going on around in the world but in germany the "Informatik" courses have almost no programming involved in them.. Though i've noticed Media Informatics containing quite a lot of programming and just a bit of media stuff in it. So i'm really confused about what to pick.

Just going off of my university, before we split CS into two entirely different degrees, we had two tracks: Information Systems which involved a lot less programming and dealt more with business/finance related classes and how computer, and the Theoretical which was more programming heavy and had several programming classes. When the split occurred, we were left with an IS degree and a CS degree.

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