I have a choice to make and the choice ultimately was between D3D, OGL, or UDK. I have tons of programming experience so this is a non issue. Due to the very low level nature I think ultimately I will put D3D and OGL on the side even though I know I can learn them relatively quickly. If you can program for an embedded micro controller you can learn anything and I can program 2 different micro controllers in assembler and C.
So for my next project I decided to use UDK. The tools look amazing with so many features why should I write my own. As I said programming is my strong point so UnrealScript should be easy to pick up on. My real issue falls under learning to utilize all these tools they supply for the engine.
This leads to my question... Does anyone have any experience with the various books out there for UDK. I do understand quite a few of them are probably outdated. I am not looking for a book on Modding UT3. I am looking for a book that covers the tools in such a way that I can make a custom game. The book does not need to be hugely detailed as the documentation supplied by Epic can fill in the gaps. I saw one book that covers UnrealScript so with good reviews but I do not think it covers the rest of the system. Any suggestions?