I'll try to keep my yammering on about what I think I would be good at to a minimum.
I currently have books on programming, which are:
- Sams Teach Yourself C++ in One Hour a Day
- Effective C++ Third Edition
- Beginning Game Programming a gamedev.net collection
- Mathematics and Physics for Programmers Second Edition
- AI Game Engine Programming Second Edition
I am interested in using openGL for it's portability.
I've read-through most of the Teach Yourself C++ book the first time, and can actually answer a lot of the questions and exercises so far.
I'd definitely like to run through that book 3 times total, then move on to Effective C++ and possibly Thinking in C++.
I know a lot of people say, to the effect, "I'm going to do this, this and this." and it sometimes may not be activities that actually produce results.
I would love to look at AI Game Engine Programming, but obviously, I would need to be competent in openGL first, right? (A copy of Beginning openGL is on it's way to me soon)
I've read in other "How to Start?" threads, that Math and Physics, or 3D programming, is the next logical step.
My main point of interest is whether or not, in your opinion, I may be on the right track?