Hi.
I have a problem regarding html 5 canvas in a browser. I draw a rectangle on canvas with rect then fill method. I realized that this rectangle then becomes immediately subject to antialising. The problem is, that I create many rectangels perfectly next to eachother thus I get seams due to antialias technique. What worries me even more is totaly stalked performance, as I draw many rectangles, not only those seams. It suprises me that there is no way to issue to canvas to not antialias current draw operation. Is it realy so? Since performance is vital to me , a solution of invalidating antialising result by some trick is too unacceptable in my situation. Antialiasing is anyway a technique to smooth edges, and canvas thinks that edge of every draw operation is to be an edge in end result. I do not get it. Please, give me some hints on what draw operations on canvas are not subjected to antialias, or how to issue to not antialias a current call. Some direct "put pixel in" would not be antialiased I hope, if couting on designers having had at least some sanity :(