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buying 3ds max (2011)?


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#1 cozzie   Members   -  Reputation: 1070

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Posted 19 June 2013 - 03:49 PM

Hi,

 

I'm trying to learn some basics of 3d modelling through a book I've bought, using 3ds max 2011.

Since my 30 day trial will expire in a few weeks, I'm doubting what to do.

 

Something that wouldn't fit my 'hobby budget', would be to spend 1000 to 2000 dollars to buy it, just for hobbying.

What's your advice on this?

 

Any help is appreciated.

 



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#2 Scouting Ninja   Members   -  Reputation: 504

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Posted 19 June 2013 - 06:06 PM

My advice is to use Blender while saving to buy 3ds max.

You will still have many of the important features and once you understand 3D modeling you will be able to translate your experience to other software.

 

Blender is free and is great for people who are just starting with 3D.



#3 cozzie   Members   -  Reputation: 1070

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Posted 20 June 2013 - 04:59 AM

Thanks for the advice, i might take a look at blender (heard quite a lot about it).
Not sure though what to do with 3ds max 2011, since my brand new book an game assets is built around it.

#4 SimonForsman   Crossbones+   -  Reputation: 5449

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Posted 20 June 2013 - 05:13 AM

If you are a student you might be able to get a free educational license for 3dsmax (it has all features but you're not allowed to use it commercially), you could check autodesks website for the requirements, if you're not a student your best bet is to just forget about 3dsmax and use a free or cheaper tool instead. (It is a good idea to learn how to use the cheaper tools if you wish to use the software commercially later on anyway)


Edited by SimonForsman, 20 June 2013 - 05:14 AM.

I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

#5 cozzie   Members   -  Reputation: 1070

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Posted 20 June 2013 - 02:12 PM

Thanks, I got it from the website (autodesk).

Also send them an e-mail as an extra check, because I'm not in a 'formal' education.



#6 marcClintDion   Members   -  Reputation: 431

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Posted 20 June 2013 - 07:54 PM

You can try using import/export plugins to get what you've built into Blender.


Consider it pure joy, my brothers and sisters, whenever you face trials of many kinds, because you know that the testing of your faith produces perseverance. Let perseverance finish its work so that you may be mature and complete, not lacking anything.


#7 Komatsu   Members   -  Reputation: 283

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Posted 25 June 2013 - 02:06 PM

autodesk overcharges for their software big time. they want 68,000 dollars for their car design software. adobe software is just as complex and even more widely used in the professional industry and you dont see adobe trying to tap companies for 68,000 dollars for a single license. dont support them support blender. blender is justr as capable and they are not money grubbing dirtbags.






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