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Finally published my first game. And for that I thank all of the GDNet community.


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#1 _greyfox()   Members   -  Reputation: 1128

Posted 22 June 2013 - 12:12 PM

Hello.

First things first, I somewhat realize that I should not post these kind of topics here, but I checked out "Your Announcements" section, and it looks dead to me. There are tons of games, and zero feedback, so I though I would post my announcement here, and I'll try it to make less of an advertisement, and more of a thank you to all of you guys.

 

OK, so after a good time of development I just published my first fully finished game to Google Play store. I DO realize that it's not special at all, it is repetitive and not really that much entertaining, and you easily could find better games on Play store.

 

But the point of making this game wasn't to make it engaging with awesome graphics, or unprecedented gameplay. It was more of a project for myself, for improving my game programming skills, and learning new things, and with help of GDNet I really learned many great things.

 

Also, GDNet helped me to stay motivated and finish my game till the end, and not scrap it in the middle of development because I got bored of it. 

 

So I want to thank all of you moderators, and people who help each other when times get hard. 

 

Oh and Happy belated birthday, GDNet! I wish you to keep motivating and helping people as long as the internet exists! smile.png

 

You can download this game here for free hereI would REALLY appreciate any feedback from you guys.

Also I don't have money for any paid advertisement, so this post probably be the only advertisement I will get for this game.

 

Thanks again everyone! I had a wonderful experience here. From today, I think I can finally call myself an Indie Game Developer! At least in my hearth I will always be one smile.png


Edited by Edvinas Kilbauskas, 29 June 2013 - 02:03 AM.

“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

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#2 Alpha_ProgDes   Crossbones+   -  Reputation: 4680

Posted 22 June 2013 - 12:13 PM

No link to the Announcements page?

 

And congratulations!


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#3 Paradigm Shifter   Crossbones+   -  Reputation: 5113

Posted 22 June 2013 - 01:30 PM

Nice one! Don't hang around in your hearth for too long though especially if the fire is lit.


"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley

#4 3Ddreamer   Crossbones+   -  Reputation: 2959

Posted 22 June 2013 - 07:14 PM

Congratulations!  smile.png

 

It is so nice for the community to get a thank you.  It is indeed a very helpful one at that.

 

 

 

Clinton


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#5 Michael Tanczos   Senior Staff   -  Reputation: 5142

Posted 22 June 2013 - 09:42 PM

Congratulations!   Now you get to experience the next journey.. which is having a game out in the wild.  Good luck!!



#6 _greyfox()   Members   -  Reputation: 1128

Posted 24 June 2013 - 06:47 AM

I decided I won't be creating another post, but instead I will ask here.

 

Maybe someone has any ideas on how I could promote this game for free? Any sites to publish? I already published to google play, AppBrain,  Amazon app store, GetJar, and SlideMe. But I don't seem to be having any downloads. 


“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#7 zmack3d   Members   -  Reputation: 212

Posted 24 June 2013 - 08:32 AM

Installing right now on my htc sensation.

 

Although I'm new to the gamedev community I already love this kind of interactivity where people not always looking to advertise but are posting just to give a big thanks. 

btw, I enjoyed reading your post ;)

 

well, just play it and it's fun. Simple but fun, good job!


Edited by zmack3d, 24 June 2013 - 08:37 AM.


#8 _greyfox()   Members   -  Reputation: 1128

Posted 24 June 2013 - 09:28 AM

Installing right now on my htc sensation.

 

Although I'm new to the gamedev community I already love this kind of interactivity where people not always looking to advertise but are posting just to give a big thanks. 

btw, I enjoyed reading your post ;)

 

well, just play it and it's fun. Simple but fun, good job!

Thank you! I really appreciate your feedback :)

I mean really! You are the first one who rated my game. Thanks!


“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#9 Netherlords   Members   -  Reputation: 646

Posted 24 June 2013 - 11:54 PM

I decided I won't be creating another post, but instead I will ask here.

 

Maybe someone has any ideas on how I could promote this game for free? Any sites to publish? I already published to google play, AppBrain,  Amazon app store, GetJar, and SlideMe. But I don't seem to be having any downloads. 

If you want to promote your game for free I suggest that you start takling about it on forums and blogs. We started writing about our game long before we got our first beta version uploaded to Google Play since we wanted to create an interest and build up a pool of beta players. Search for forums and blogs with a focus towards Android apps and games. Introduce yourself, your team (if someone else has helped you) and your game and ask if anyone would be interested to try it out. Also important that you hang around on the forums and is ready to answer any questions and comments that come up.

 

It's a lot of work and I would estimate that I spend around 30% of my time doing stuff like this. cool.png

 

Good luck!



#10 Run Cycle Media   Members   -  Reputation: 157

Posted 27 June 2013 - 06:10 PM

From what I've read, you want to be advertising before the game is even out, so you've built up a base of interested people ready to download/purchase when the game goes live.

 

As far as free advertising, forums and facebook and twitter and tumblr, if you can get people over there.

 

I would investigate facebook advertising: https://www.facebook.com/advertising/faq

 

Even if you have ten dollars, you can set an advertising budget, and get charged per click. I haven't done it myself, so I cant speak to experience, but I've been reading up on it for a while as I hope to use it myself once I complete my first game.

 

Best of luck! I will try to check it out tonight, I can't install anything on my work computer.



#11 _greyfox()   Members   -  Reputation: 1128

Posted 28 June 2013 - 01:57 AM

Wow, I didn't knew that facebook had a feature like that, thanks.

 

Also, just so you guys who would like to also know how to get more downloads, I published my game to amazon store, they accepted it, also to AppBrain, and SlideMe.org.

 

I was really surprised  by SileMe.org because it made most downloads, but also someone game me just one start rating.

 

And "Run Cycle Media" I just wanted to say that it is not a computer game, it's a mobile game for android. :)


Edited by Edvinas Kilbauskas, 28 June 2013 - 02:00 AM.

“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#12 3Ddreamer   Crossbones+   -  Reputation: 2959

Posted 28 June 2013 - 02:36 AM

Be encouraged because some games have started slow or not at all but later "went viral" and were played by millions of people.  You may not see millions of users, but the whole thing is going to be quite a learning experience and interesting to see, isn't it?  smile.png

 

 

 Clinton


Edited by 3Ddreamer, 28 June 2013 - 02:36 AM.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#13 _greyfox()   Members   -  Reputation: 1128

Posted 28 June 2013 - 02:55 AM

Be encouraged because some games have started slow or not at all but later "went viral" and were played by millions of people.  You may not see millions of users, but the whole thing is going to be quite a learning experience and interesting to see, isn't it?  smile.png

 

 

 Clinton

Exactly :)


“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#14 Run Cycle Media   Members   -  Reputation: 157

Posted 28 June 2013 - 11:48 AM

Oh my bad. I... won't be able to play it then :( I have a tracphone with tactile keyboard, but it's not a smartphone. I've been avoiding them for years..

 

Keep us updated! I haven't heard of most of the sites you mentioned, aside from Amazon of course.



#15 _greyfox()   Members   -  Reputation: 1128

Posted 28 June 2013 - 12:11 PM

Oh my bad. I... won't be able to play it then sad.png I have a tracphone with tactile keyboard, but it's not a smartphone. I've been avoiding them for years..

 

Keep us updated! I haven't heard of most of the sites you mentioned, aside from Amazon of course.

That's okay.

I haven't heard about them neither, I just googled where I could publish my game, and it came up with those sites. :)


“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#16 Run Cycle Media   Members   -  Reputation: 157

Posted 28 June 2013 - 03:56 PM

Praised be to the all mighty Google! Is it possible to export a pc version of your game? You could probably drop it on kongregate and a few other sites?



#17 Darkhog   Members   -  Reputation: 114

Posted 28 June 2013 - 06:04 PM

Interesting game. Saw video of it (can't get it as I don't have Android - or iOS for that matter - device) and I like it. I'd also appreciate PC/web version of it.



#18 _greyfox()   Members   -  Reputation: 1128

Posted 29 June 2013 - 01:24 AM

Interesting game. Saw video of it (can't get it as I don't have Android - or iOS for that matter - device) and I like it. I'd also appreciate PC/web version of it.

Um... I didn't upload any video, and this game is android only. I think you mixed it up with the OTHER neon rush for iOS :D

I didn't actually knew there was game named neon rush before I published it, I just searched it up on google play, I saw that the name was free, and named my game like that, only after publishing I noticed there is different neon rush for iOS. 

That was a pretty huge mistake on my part. But as the saying goes, you live and learn. I think I will do better on my next game :)


“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh

#19 Darkhog   Members   -  Reputation: 114

Posted 29 June 2013 - 04:47 AM

You are right, I've watched video uploaded by third party and in description it pointed to your google play page. So it was you game. Unfortunately I don't have link.



#20 _greyfox()   Members   -  Reputation: 1128

Posted 29 June 2013 - 04:51 AM

You are right, I've watched video uploaded by third party and in description it pointed to your google play page. So it was you game. Unfortunately I don't have link.

Damn... I really wanted to know where you found that video. I would be interested in seeing it, because I don't have an idea who could have made it.


Edited by Edvinas Kilbauskas, 29 June 2013 - 04:53 AM.

“There are thousands and thousands of people out there leading lives of quiet, screaming desperation, where they work long, hard hours at jobs they hate to enable them to buy things they don't need to impress people they don't like.”― Nigel Marsh




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