Hello Everyone,
I have two questions. One of them being something I was wondering and haven't tried yet and the other pertaining to shaders.
Is it possible to use DirectX9 Functions inside a DirectX11 Program? Like say, D3D9LoadMesh for the .X format?
I could just write a OBJ Loader being its just an ascii file, but if there is already a helper function available, I don't mind using older/deprecated calls.
also I was wondering if there any tutorials on the web for HLSL 4.0
any response will be appreciated.
I am using C++ and D3D11
-Marcus