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Posted 22 June 2013 - 03:22 PM
Posted 22 June 2013 - 07:24 PM
You can change the up axis in 3ds max. It's in the prefs. To convert pre-existing assets, a 90 degree rotation around x applied in world space is the only solution.
Posted 23 June 2013 - 01:24 AM
I search through web for changing up axis of max. Many people say, there isn't such option
here is my solution which matches all axis with opengl
-- rotate selected object obj = $ rotate $ (angleaxis -90 [1,0,0]) a = $.pos.z $.pos.z = -$.pos.y; $.pos.y = a;
Edited by afraidofdark, 23 June 2013 - 01:24 AM.