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Confused and lost


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#1 Rezkon   Members   -  Reputation: 110

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Posted 24 June 2013 - 11:25 PM

Ok so ive been playing around with Unity3D And UDK, now there great but i dont think they could help with the idea i have in mind and im not really sure where to get started with.. So ill just try to list off my ideas

Its very similair to LIMBO, but on the android theres other ideas but i dont even know what programming lagunage i should learn, what i should be using to make somehing like it.. so if anyone is able to shead some light..


Edited by Rezkon, 24 June 2013 - 11:26 PM.


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#2 Steve_Segreto   Crossbones+   -  Reputation: 1539

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Posted 24 June 2013 - 11:43 PM

When you say LIMBO, do you mean the x86 PC emulator for Android? You want to learn computer programming to write an x86 emulator for Android?



#3 BrentChua   Crossbones+   -  Reputation: 1066

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Posted 24 June 2013 - 11:46 PM

I think he's talking about this LIMBO: http://limbogame.org/



#4 Steve_Segreto   Crossbones+   -  Reputation: 1539

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Posted 24 June 2013 - 11:48 PM

Ah OK, that's a stylized grey scale 2-d platformer.

 

Some areas to learn are sprite programming, 2-d programming, text drawing, platformer physics, tonemapping and greyscale, and pixel shaders for blur and fog. I have no idea what language you should use, but I would suggest C++ just so you can keep the application native and (relatively) portable.



#5 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 12:09 AM

I think he's talking about this LIMBO: http://limbogame.org/

Yup thats the one

 

Ah OK, that's a stylized grey scale 2-d platformer.

 

Some areas to learn are sprite programming, 2-d programming, text drawing, platformer physics, tonemapping and greyscale, and pixel shaders for blur and fog. I have no idea what language you should use, but I would suggest C++ just so you can keep the application native and (relatively) portable.

Oh ok, and what would you say i should start trying to learn as soon as possible, i know a bit of java and python and C++ But Very basic stuff,



#6 Steve_Segreto   Crossbones+   -  Reputation: 1539

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Posted 25 June 2013 - 12:15 AM

I bet you can make something like this with Java. Still recommend you learn how to do sprite-based animation, 2-d concepts, text drawing, platform physics and so no.



#7 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 12:21 AM

I bet you can make something like this with Java. Still recommend you learn how to do sprite-based animation, 2-d concepts, text drawing, platform physics and so no.

So i should learn all this stuff, worry about the programming aspect later :)?
Which would be great considering im doing a programming course in a couple of weeks so id have a better idea

Is there any engines, software you would advise i should try?



#8 Steve_Segreto   Crossbones+   -  Reputation: 1539

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Posted 25 June 2013 - 12:36 AM

http://www.youtube.com/watch?v=1UQqbMBKq-M


Edited by Steve_Segreto, 25 June 2013 - 12:38 AM.


#9 0r0d   Members   -  Reputation: 819

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Posted 25 June 2013 - 01:47 AM

If you want to program a game you might want to concentrate on learning how to program first.  Knowing "a bit of java and python and C++" wont do.  Programming an entire game (even a simple 2D scroller) is very complex and requires a lot of knowledge of programming, math, graphics, not to mention all those little things like UIs, scripting, AI, managing assets, debugging, optimizing, etc, etc.  Using an engine like Unity will help and reduces the entry requirements, but you still need to have a solid knowledge of programming.



#10 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 02:09 AM

If you want to program a game you might want to concentrate on learning how to program first.  Knowing "a bit of java and python and C++" wont do.  Programming an entire game (even a simple 2D scroller) is very complex and requires a lot of knowledge of programming, math, graphics, not to mention all those little things like UIs, scripting, AI, managing assets, debugging, optimizing, etc, etc.  Using an engine like Unity will help and reduces the entry requirements, but you still need to have a solid knowledge of programming.

Fair enough, what would you say is the best laguage to start with for the type of game i want to achive.



#11 0r0d   Members   -  Reputation: 819

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Posted 25 June 2013 - 03:00 AM

 

If you want to program a game you might want to concentrate on learning how to program first.  Knowing "a bit of java and python and C++" wont do.  Programming an entire game (even a simple 2D scroller) is very complex and requires a lot of knowledge of programming, math, graphics, not to mention all those little things like UIs, scripting, AI, managing assets, debugging, optimizing, etc, etc.  Using an engine like Unity will help and reduces the entry requirements, but you still need to have a solid knowledge of programming.

Fair enough, what would you say is the best laguage to start with for the type of game i want to achive.

 

It depends on many things, but... considering you want to put the game on Android and already know some Java... I'd go with that.  If you're going to use Unity, then maybe JavaScript might be the thing.

 

I'd concentrate on getting good with whatever language you choose.  If you want to use an engine (again, like Unity) then you can even practice the language while also getting familiar with the engine and doing small projects... each dedicated to learning some small aspect of game development.  I just wouldnt jump straight into trying to do a full game because it will be too much and will only make you frustrated and discouraged when you hit the eventual problems and realize how long it will take.



#12 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 05:20 AM

i understand what youve saying ive been following tutorials and stuff and somewhere something happends and it causes it to mess up being like the spite not showing or running or anything expect a pink thing, i guess i should learn more basic java script so i know how to fix those errors



#13 SuperVGA   Members   -  Reputation: 1118

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Posted 25 June 2013 - 06:26 AM

i understand what youve saying ive been following tutorials and stuff and somewhere something happends and it causes it to mess up being like the spite not showing or running or anything expect a pink thing, i guess i should learn more basic java script so i know how to fix those errors

No. You will end up making errors. You should learn a language first, but you will run into issues while making a game. There's no way to guard yourself against that before you start. Dig into the one of the languages you listed, that you find most comfortable, and then get back to making games when you're feeling adept with making text based applications.

 

Sure, you could go with javascript too. You could do a browser based game. But first, start.


Edited by SuperVGA, 25 June 2013 - 06:27 AM.


#14 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 06:29 AM

 

i understand what youve saying ive been following tutorials and stuff and somewhere something happends and it causes it to mess up being like the spite not showing or running or anything expect a pink thing, i guess i should learn more basic java script so i know how to fix those errors

No. You will end up making errors. You should learn a language first, but you will run into issues while making a game. There's no way to guard yourself against that before you start. Dig into the one of the languages you listed, that you find most comfortable, and then get back to making games when you're feeling adept with making text based applications.

 

Sure, you could go with javascript too. You could do a browser based game. But first, start.


Im talking in the sense that because i dont understand a language fixing simple bugs or that would be a massive thing due to what i know isnt enough, i might go with javascript for a bit considering im about to take up a programming course for studying, so i think i should grasp them then make a game with what i learn at school?

 


Edited by Rezkon, 25 June 2013 - 06:30 AM.


#15 SuperVGA   Members   -  Reputation: 1118

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Posted 25 June 2013 - 08:05 AM

 

 

i understand what youve saying ive been following tutorials and stuff and somewhere something happends and it causes it to mess up being like the spite not showing or running or anything expect a pink thing, i guess i should learn more basic java script so i know how to fix those errors

No. You will end up making errors. You should learn a language first, but you will run into issues while making a game. There's no way to guard yourself against that before you start. Dig into the one of the languages you listed, that you find most comfortable, and then get back to making games when you're feeling adept with making text based applications.

 

Sure, you could go with javascript too. You could do a browser based game. But first, start.


Im talking in the sense that because i dont understand a language fixing simple bugs or that would be a massive thing due to what i know isnt enough, i might go with javascript for a bit considering im about to take up a programming course for studying, so i think i should grasp them then make a game with what i learn at school?

 

 

Yeah, that sounds like an idea. Or, if you find that you're really interested in learning to program, try making games in your spare time.

What I meant is that whatever you've got to work with should be sufficient to get started. Avoid procrastination, even if you're convinced you lack some important skills.

As long as you pick small, simple projects, and as long as it's "just" a hobby, you'll benefit from the practice. You start working with javascript now, and you'll be ahead of your class when it's in session.



#16 Rezkon   Members   -  Reputation: 110

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Posted 25 June 2013 - 08:49 PM

 

 

 

i understand what youve saying ive been following tutorials and stuff and somewhere something happends and it causes it to mess up being like the spite not showing or running or anything expect a pink thing, i guess i should learn more basic java script so i know how to fix those errors

No. You will end up making errors. You should learn a language first, but you will run into issues while making a game. There's no way to guard yourself against that before you start. Dig into the one of the languages you listed, that you find most comfortable, and then get back to making games when you're feeling adept with making text based applications.

 

Sure, you could go with javascript too. You could do a browser based game. But first, start.


Im talking in the sense that because i dont understand a language fixing simple bugs or that would be a massive thing due to what i know isnt enough, i might go with javascript for a bit considering im about to take up a programming course for studying, so i think i should grasp them then make a game with what i learn at school?

 

 

Yeah, that sounds like an idea. Or, if you find that you're really interested in learning to program, try making games in your spare time.

What I meant is that whatever you've got to work with should be sufficient to get started. Avoid procrastination, even if you're convinced you lack some important skills.

As long as you pick small, simple projects, and as long as it's "just" a hobby, you'll benefit from the practice. You start working with javascript now, and you'll be ahead of your class when it's in session.

 

Im not quiet sure if i should stick with unity as a engine and just fiddle with it, or try to use a simpler engine for a 2d game and slowly progress with it, but im kinda confused because the java i know is basic.

So should i brush up my java skills for a while before even attempting?


Edit: i think im going to start with basic basic games like PONG, and that to get a grasp then edit some of it and change it around, and keep doing that till i feel im good with making my own game.


Edited by Rezkon, 25 June 2013 - 09:16 PM.





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