I am a hobby game developer, working on my own on a 3d XNA game engine, developed from scratch (no 3rd party libs, etc..). It took me almost 4 years to finish it, but here it is now, almost done, and I am extremely excited and proud about it
Here I've written an overview about the engine's base elements, along with the resources used in the development. I believe it should be an interested and useful reading for all the other struggling XNA developers out there.
Today I have finally managed to submit the game on kickstarter. You can check it out if you're interested, and support it if you like.
Now an early, but highly playable demo is available for download: http://hollowfear.com/demo/
Check it out and let me know what you think
Thanks a lot!!
Edited by Uros, 26 June 2013 - 12:55 PM.