Jump to content

  • Log In with Google      Sign In   
  • Create Account


Catapult Rig


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 riuthamus   Moderators   -  Reputation: 4815

Like
0Likes
Like

Posted 26 June 2013 - 07:03 AM

I have never actually had to rig one for use in a game ( catapult that is ) and have found this rather annoying. Any clue on how you guys might go about rigging one of these?

 

gallery_1_371_116322.jpg

 

The movable parts are the front and back wheel base, the turn arm, and the catapult arm. Thanks for any suggestions in advance.



Sponsor:

#2 Ashaman73   Crossbones+   -  Reputation: 7116

Like
0Likes
Like

Posted 27 June 2013 - 12:48 AM

This should not be a problem. E.g. using a bone system:

origin
- front-axis 
-- bind both front wheels to it
- back-axis
-- bind both back wheels to it
- lever-pivot (ends at the pivot point of the lever)
-- lever bone 
--- bind lever to it

Constrains:

- axis: only rotation around the bone (e.g. local z axis) allowed

- lever, only (limited) rotation on two axis allowed (you need to disallow the rotation on e.g. the y axis).

 

There are really many ways to rig this and it should be too hard.


Edited by Ashaman73, 27 June 2013 - 12:49 AM.


#3 riuthamus   Moderators   -  Reputation: 4815

Like
0Likes
Like

Posted 27 June 2013 - 06:54 PM

It is not that it is hard, it is that I have never done something mechanical and thus have no idea how to do it. The people over at polycount helped though and I figured it out. Thank you very much for the response.






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS