Like the stereotypical school kid sitting in the classroom doodiling about game designs when he was only nine, I negelected a lot of the mathematics being taught to me. More focused on Something that would never come to fruition due to the complexity that they would require. I started programming when I was 14 more as a passion then anything else hoping that it would eventually lead me to be able to create my own game's that I had once imagined into a 3D realm.
If I had been told while I was spending countless hours drawing on my notepad in the class room that the math I was being taught would one day be greatly applicable to Mathematics and Physics for Games, I may have been more attentive to the teachers word's. However that is simply a case of could've, should've or would've.
As I stand now, I am able to make simple DirectX tech demos using C++. They can never become more complex like I would want them to simply because of my impairment in Mathematics. I can get the general idea of how ray to plane intersection works and even be able to copy and paste it into my code and have it work. But nothing more.
As I stand now I have the Algebra level of a freshman in High-School and almost no working knowledge of Geometry or other branches of Mathemtaics such as, Trignometry, Calculus, ect.
So as to digress from the verbosity, I am simply asking what next? I have a algebra book that is focused on the topics dubbed Algebra I & II. After I finish that book what should I move on to? College Algebra or Geometry? Then Trigonemtry
What kind of resources can I take advantage of that are somewhat applicable to what I am trying to apply these abstract formulas to?