I am in the process of upgrading to Visual Studio 2012. I've modified my project to use the Windows Kits \ versions of the directx headers and libs ... got rid of D3DX etc etc. And I was hoping I'd be able to use the graphical debugger, but it just hangs when I try to use the pixel or vertex debugging. Everything else seems to work fine. When I start debugging shader it just hangs or crashes on "Generating Shader Trace".
Anyone else encounter this?