I have a whole buch of questions!,
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Posted 23 October 2001 - 01:31 PM
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Posted 23 October 2001 - 01:41 PM
What do you mean? OpenGL has supported texture mapping since version 1.1. Do you mean that glaux won''t work? That''s not a problem, if that''s the case just say so.
2) Can someone explain exactly the process of rotating a shape.
Well, you''ll want to rotate around the Z axis probably (I assume you want 2D style rotations), so it''d look something like this:
3) Is there other shapes that I can make then rectangles and triangles?
Yes, but those (tris and quads) are the ones you''ll want to use. Spheres are relatively easy to make out of triangles.
4) How can I create a source of light?
Just so that you know, true lighting will be harder than creating light sources. That said, you should look up glLight___. You can use glEnable(GL_LIGHT0 + x) to turn a light on, and glEnable(GL_LIGHTING) to enable lighting in general.
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